Returning to the lab, you see a hallway blocked with debris that you climb into (Research Control). Use code 468 to open the other cabinet, kill the trites and imps then an archvile and some cherubs. If playback doesn't begin shortly, try restarting your device. If you're in a hurry, you can proceed to "Server Bank" to get clearance. ... 100% Walkthrough featuring every level from Doom 3 BFG Edition. Take a right in here, for a short cutscene. We provide you the locker number and also the code: 028 ( locker number): 516 ( code) 029 ( locker number): also 516 ( code) You can exit the door to the right to jump on some floating platforms and grab some extra ammo. The replacement door panel is located at the top level of Lab A. Approach the door ahead and your objectives are updated -- obtain the access codes for Lab A. Backtrack past your initial position then pop this Imp with your shotgun. Veteran Difficulty. In addition, the Super Turbo Turkey Puncher 3 logo is based on the logo from the game "Street Fighter Alpha 3" while the "Nabcom" logo found on the machine is a reference to the Capcom logo. Continue through the Elevator Access Hall where two imps will spawn. You're on "CPU Banks A-J", so press "CPU Banks K-T". You're signed out. Lab A Entrance. Follow the corridor round to the right and watch out for the floor collapsing. A walkthrough of the CPU Complex in Doom 3, which is level 22. LEVEL 3 ENTRANCE and CHAMBER 1 ACCESS Open up the door at the end of the LEVEL 3 ENTRANCE hall and immediately watch out for the three ZSECs that come in, followed by a commando zombie. Around the corner is an imp in the dark. You'll need the code 627 to open the door to Lab A. Go through the door and jump across the floating rocks to grab armor and a rocket launcher. Go … Enter code 627 to open the door. Kill him quick (or he'll spawn other monsters). I have to find an access code for lab a 2. Kill the wraith and three cherubs and then head right through the door and across the stepping stones. There is a door for you to go through (Reactor Control Room). Head straight and bear right. From the Entrance Checkpoint, via Lab A Entrance to Lab A Upper Floors and then the Lab A Upper Floor Offices. Take it out. Backtrack down the hall a bit to the elevator, shoot down the pair of cherubs, and then ride the elevator to the second floor of Lab A. Just right of the locker is the inventory item you need, though as you grab it you'll be swarmed by trites as an imp spawns in front of you. Get into the lift and choose level 3, Routing. Doom 3 Walkthrough Central Server Banks. Now … Dr. Michaels talks to you. DOOM 3 Walkthrough - Alpha Labs Sector 4. Find out as the first-person shooter series DOOM continues in DOOM 3. Head back to Chamber 3 Terminal, killing a few imps, and take the right door into the decon chamber. Go through the door and take the first door on your left, kill the imp and the commandos, grab the pick ups at the back of the room and on the rack on your left. Follow the corridor round and kill the imp that spawns in to your left and another behind you. When you reach the first floor, turn left to exit the lab and backtrack to the Main Entrance Hall. Exit the bay (Reactor Ready Room). DOOM 3: BFG Edition. Tap to unmute. The player meets a wounded Campbell for the first and last time here. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. There's also a small trap at the cusp of the hallway—if you grab the armor shard on the ground, the wall will give way revealing an imp and a bit more armor. Ride the elevator to the second floor and clear the area of wraiths—there are a bunch of wraiths, and your best bet is to hang out inside the elevator and let them warp to you. There is a health station in the lab. 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